More recent news not posted elsewhere here in the Updates folder:
01-17-2006 **NEW** Some typos have been fixed in various systems: "agressors", "disolvents", "distored", "exclaming", "metalurgy", "radient", and "suroundings".
01-18-2006 **NEW** A fix was made to Druid barehanded combat, which was giving far more damage than it should have. Druids who were previously monks still do not gain their unarmed combat bonuses (now that we have shapeshifting).
01-18-2006 **NEW** A fix was made to Avian wings, which were not retaining their feather color. If you are an Avian or Half-Avian and missing your desired feather color, please ASSIST for the staff to relocate you to the character management system to rechoose this feature.
01-19-2006 **NEW** Several optimizations have been made to how the game engine handles the creation of objects in its database, which should eliminate most, if not all, of the general lag issues when items are created in batches, particularly during treasure drops.
01-19-2006 **NEW** In an effort to reduce overall system lag, several changes have been made to the operations of our partner product, Haelrahv, and some backup processes that operate using the same hardware that the Eaxia Online game engine is also located on.
COMING SOON -- In a further effort to reduce overall system lag, we will be setting a limitation on the number of items allowed to be placed in homes and changing how encumbrance works on a broad scale soon. For more details, please read:
www.eaxia.com/community/forums/viewtopic.php?p=7787